Fireteam Game Development (prototype)
Fireteam is my Master game project. The game is a 1st person shooter/horde game that can be played via Steam both online and offline. The game can be played with up to 4 players and hosted via the host port.
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Due to time constraints and being the only member working on various tasks: (programming, audio, animation, rigging and map design), the base mechanics of the game is working but other features are not functioning properly.
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Players are encourage to stick together as there is a revive function, but only in multiplayer, and there is a limited time to revive. Otherwise the player, that is downed, will be permanently dead.
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There are various hidden switches that open up various hidden doors, but currently there is nothing in them.
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*Disclaimer:
- The map assets and horde mode mechanics are assets bought from the Unreal Engine market place.
- The sounds, dialogue, announcer, Grunt model, Pelican and Phantom dropships are ripped out of the Halo game franchise
- The minigun (untextured) weapon and the ammo (untextured) crate is done by Dary Williams
- I am in charge of putting everything together and making sure the base mechanics of the game works. As well as the animations of both the player character and enemies.
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