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 Fireteam Game Development (prototype)

Fireteam is my Master game project. The game is a 1st person shooter/horde game that can be played via Steam both online and offline. The game can be played with up to 4 players and hosted via the host port.

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Due to time constraints and being the only member working on various tasks: (programming, audio, animation, rigging and map design), the base mechanics of the game is working but other features are not functioning properly.

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Players are encourage to stick together as there is a revive function, but only in multiplayer, and there is a limited time to revive. Otherwise the player, that is downed, will be permanently dead.

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There are various hidden switches that open up various hidden doors, but currently there is nothing in them.

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*Disclaimer:

- The map assets and horde mode mechanics are assets bought from the Unreal Engine market place.

- The sounds, dialogue, announcer, Grunt model, Pelican and Phantom dropships are ripped out of the Halo game franchise

- The minigun (untextured) weapon and the ammo (untextured) crate is done by Dary Williams

- I am in charge of putting everything together and making sure the base mechanics of the game works. As well as the animations of both the player character and enemies.

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