Fireteam Game Development (prototype)
Fireteam is my Master game project. The game is a 1st person shooter/horde game that can be played via Steam both online and offline. The game can be played with up to 4 players and hosted via the host port.
Due to time constraints and being the only member working on various tasks: (programming, audio, animation, rigging and map design), the base mechanics of the game is working but other features are not functioning properly.
Players are encourage to stick together as there is a revive function, but only in multiplayer, and there is a limited time to revive. Otherwise the player, that is downed, will be permanently dead.
There are various hidden switches that open up various hidden doors, but currently there is nothing in them.
*Disclaimer:
- The map assets and horde mode mechanics are assets bought from the Unreal Engine market place.
- The sounds, dialogue, announcer, Grunt model, Pelican and Phantom dropships are ripped out of the Halo game franchise
- The minigun (untextured) weapon and the ammo (untextured) crate is done by Dary Williams
- I am in charge of putting everything together and making sure the base mechanics of the game works. As well as the animations of both the player character and enemies.