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Zephyr Game Development

This game was based on a First Person perspective and the objective was to reach to the end of each level as fast as possible to progress to the next. This game contains a First Person jumping/puzzle mechanic that makes the player jump and use the character's abilities to reach the end point. The player has two abilities, a blink and a warp ability. The blink ability enables players to dash a certain amount of distance while the warp ability is useful for crossing large inaccessible areas and it slows down time.

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